Section 7: New
Direction in Instructional Design and Technology
This section of the
textbook addresses new directions and emerging technologies for IDT. For your
final post, reflect on how you might apply each of the following in your
current or future position in the IDT field:
- distributed or e-learning environments
- reusable design or learning objects
- rich media
- Emerging instructional technologies, such as artificial
intelligence, cybernetics, Web 2.0, virtual worlds, electronic games, etc.
Distributed or
E-Learning Environments
Currently, I am the one receiving most of the
distributed/e-learning. However, now that I am a little more comfortable with
blogging I am considering creating some online learning for my American History
Class. This would allow me to test some ideas with a captive audience. As far
as distributed/e-learning we are using more and more technology every day in
class. However, I am not creating the learning on the technological devices.
They are more being used for knowledge seeking. If I get a job as an
educational technologist, then I would be creating digital lessons for district
staff to help them use technology more successfully or conducting face to face
training using technology to support professional development.
Reusable Design and Learning
Objects
One of my classes this year has several students that are
also English language learners. I am not bilingual and lend to talk a little
fast. What I discovered through a couple of formative assessments was that
these students along with a few others were struggling with my traditional
style of teaching. What I am doing to help these students is actually simple. I
slowed down and decided that I needed to show them more as we discuss history. I
am redesigning my lessons so that they incorporate more pictures, short videos,
and diagrams. Through Chapter 30 I have learned that these are reusable
learning objects. I plan to take what I am doing for this class and incorporate
it into all of my lessons as I am seeing great returns. I think that learning
objects help reinforce information and encourage greater learning. When I move
on to my next challenge I plan to take with me the idea of using learning
objects, especially using short videos.
Rich Media
Rich media should not be used unless it compliments
learning. We are able to produce or acquire amazingly high quality media but,
this media can be too much for the learner. In my current position we use America: the Story
of Us, which was produced with a large budget, by the History Channel. If I
use this media only showing full episodes then my students will enjoy it, but I
will not get maximum impact. What I do instead is break it up into small chunks
that supplement my lessons. I have also found that if I use a diagram and it
moves or does something my students seem to remember it. Making rich media is
something that I would like to learn how to do. I think that as I transition
into producing original instruction for professional development that using
rich media in a beneficial way it will enhance engagement and learning.
Emerging instructional technologies, such as
artificial intelligence, cybernetics, Web 2.0, virtual worlds, electronic
games, etc.
As an educator
and hopefully a future educational technologist I am trying my best to stay on
top of emerging instructional technologies. There are many programs and games
that have elements of artificial intelligence incorporated into them. It has
been my experience that AI makes me work hard and increases my learning when it
comes to a challenge. I could see this being very useful in simulations. Working
with AI is learning in virtual worlds. In my robotics program we are starting
to use virtual worlds along with AI to produce effective learning at a lower
cost and in less time. My students see these virtual worlds as games not learning.
The really nice thing about using these virtual worlds is that there are
already lessons designed to accompany them. The challenge that I have is making
the lessons fit my middle school students. I know from experience that doing
equals learning and these emerging technologies are making it easier to do over
distances or make the product more reusable. The great thing about a simulation
or virtual world is that they are easy to reset and start over, where creating
in the real world uses up materials and resources. I will always try to keep up
with emerging technologies and incorporate them into my design.
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