Chapters in Section V
identify trends and issues in IDT in various contexts: business & industry;
military; health care education; P-12 education; and post-secondary education. Select at least 3
of these 5 contexts and compare/contrast the IDT trends and issues. Then explain how they are
similar or different from the IDT trends and issues in the context in which you work.
military; health care education; P-12 education; and post-secondary education. Select at least 3
of these 5 contexts and compare/contrast the IDT trends and issues. Then explain how they are
similar or different from the IDT trends and issues in the context in which you work.
It seems that the trends and issues pertaining to
instructional design and training focus on two main factors in Business & Industry.
Those factors are culture and cost.
Culture
As corporation become larger or more global there is a
greater demand on the instructional designer to be able to design for cross
cultural use. Societal cultural factors are important to a diverse organization
as there are different norms when it comes to instruction and learning. There
is also a need to understand symbols, colors, etc. of the target culture. For training a cross-cultural group one should
focus on the cultural similarities and stay away from the culturally sensitive content. The designer should also focus on the
learners and in an ideal situation should get to know the target leaners. Relying
on a subject matter expert (SME) is also an important part of understanding and
designing for a culture. Ultimately, understanding the target culture of the
leaners will serve the designer best. It is important to have a broad accepting
worldview.
As our schools and classrooms become more culturally diverse
these same aspects come into play for instructional designers in the
educational setting. I have students from many cultures and with many different
worldviews, the challenge I have is teaching them a subject that is based
around one culture. That culture is the American Culture. In eight grade
American History we discuss many topics and events where we as Americans look
at it in a favorable light. However, as our classrooms become more diverse I
find myself having to consider how my Hispanic students see certain parts of American
History and how to engage students that don’t see value in understand parts of
how the United States Government works. This I have students from England and
Ireland and as we get into the American Revolution I look forward to them being
able to contribute their worldview on the part of our history. Unlike the corporate
setting where designers are told to stay away from culturally insensitive
topics we as American History teachers have to discuss them, but walk the line
of using them for educational and instructional purposes.
Cost
Cost in corporate instructional design can be summed up in
the idea “Better, Faster, Cheaper”. This can be achieved in a few different
ways. The first is rapid prototyping, here making a working model in essential to
the process of cutting down on time used to achieve results. Web-based or
technology-based training is a major trend in the corporate world. This kind of
training can take many forms in today’s world, but makes for quicker training.
Impact evaluation is very important. It is not good enough to just evaluate to
see if knowledge has been gained, but that the knowledge in being translated
into impact on the organization. Training must achieve results. The designer
can also save time by being a researcher for the organization. The research
done by the instructional designer should focus on improving performance.
Military Trends & Issues
It is important to understand that the modern militaries of
the world today and not simple, but very involved multifaceted organizations
that have reasonability to train their soldiers both at home and abroad.
Trends
There are two major trend challenges that face the
instructional designer for the military. Those trend challenges are:
·
international responsibilities of national or multinational
military force
·
new technologies
Like corporate setting military settings can be culturally
diverse. Much of the training and training material handled by America, when
designing for the military client the end user has to be taken into account.
Technology is another area that is shared with the corporate world, as well as education.
No matter where you are at in the world and what you are doing you are being affected
by emerging technologies. With the military being on the cutting edge of
technology I would assume that this would always be an issue as well as a
trend.
Issues
Budgetary issues are concern when providing effective
impactful trainings in a military setting. The military is always looking to
get the maximum bag for the buck. Another issue is the range of the technology
needed for the military and for its training. From paper products to flight
simulators or live action trainings could be part of the instructional environment
of the military. Environment for the delivery of instruction can be a
challenge. Training and knowledge gain is central to the success of the
military and is an ongoing process where in the corporate world it tends to be
a when needed process. Both corporations and the military can be very
complex. Unlike the corporate world though, the military does not always have a
single goal for instruction. Often, the military will have many needs to be
addressed by one training. Then that information might need to be applied in
countless ways. The final major issue is people and finding the best way to
address all of their learning needs.
I have a much harder time comparing the military with my
world. However, I do see the common theme of technology and budget concerns.
Health Care Trends & Issues
Instructional design has been a part of the Healthcare world
for a very long time. It has gone through many trends and has been faced with
many issues. The history of medical training is comprised of three distinct eras:
- Prescientific Phase
- Scientific Phase
- Post-Flexner Phase
Trends
As with other heavily science based fields’ problem-based
learning and evidence-based practice are central to medical field. Factors to be considered in the medical field
are risk, science, innovation, altruism, professionalism, and sensory
perception. A medical student or practitioner has to take all of these factors into
account. Again we find that innovation/technology is a key component.
Issues
Knowledge and
research are major factors in medical education because; knowledge is always advancing
much like technology in advancing for the military or corporate worlds. Convergence
of technologies, as in other settings, is a factor in medical training. Cost is
another shared issue. One that is seems to be unique to the medical profession
in regulations, standards, and licensure. I would lean that way if we were only
looking at the corporate and military environment, however, education has a
healthy dose of all three; standards, regulation, and licensure.
Compared to Education
Compared to Education
All three of these fields compare to the Educational field. Budget
concerns, changes in technologies, diversity of learners, standards,
regulation, and licensure are all issues that we deal with on a daily basis. It
was nice to read this section and realize what we are doing in the educational
setting can translate to other professions so well.